The morning after the fire at the Woodworkers Guild should have been relaxed and uneventful. Instead they were approached by Veritas and the Innkeeper, Flederoth, who together asked the group to investigate a murder in the Lucky Lam. Reluctantly they agreed, persuaded by the promise of even more unnecessary gold to line their already over-full pockets. The body was discovered in a room next to Sendrina's, earlier that morning by one of the Inn's maids, Ashinn.
Investigating the room turned up some interesting facts. The body was stuffed in a large trunk, which had all its inside surfaces covered with blood. The murder weapon, a dagger, was found next to the bodies hand, and the body was covered in cuts and slashes. Saggy could see the berk had been dead for a few days, almost a week, and the wounds looked self-inflicted. It was as if the victim had climbed into the trunk and then sliced himself open.
Fleddy was able to identify the body as one Renik, a businessman from Ysgard that had been in town for a few weeks looking to set up some sort of business. When told he had been dead a week Freddy was in disbelief, he had seen Renik the previous evening returning to his room! Feeling there was more than a simple suicide going on the adventurers continued their search of the room. They soon found Renik's journal, which had entries of people around Crux he wanted to meet. The last entry was a meeting with the toolmaker, Torgas Yid, almost a week ago.
Meeting Torgas was easy enough, he was in his store starting the day. He had indeed met Renik the week before and had set another meeting for two days ago to discuss the details of the deal. He was still annoyed that Renik had not showed to the meeting, but he had seen him this morning heading towards Highpoint. Torgas had called out but Renik had simply ignored him. The adventurers made their way to Highpoint and queried the guards their if they had seen Renik. Luckily one of them had, he remembered him going through the portal to Ranais earlier this morning. With no other leads the party stepped through the portal to Ranais, if for no other reason than to head back to Sigil for a bit.
Ranais was a bleak world, the portal opening to an ancient ruined city where it seemed nothing lived. They could see this seemed to be a funerary city, a place where the living revered the dead and prepared for their own end. There was a well worn path leading into the ruins, and so the party set out into the cold, dim, night to find Renik. A few hours in the sun finally came up, a small, white orb that barely gave any heat or light. A few more hours in they came to the largest standing building in the city, a temple over half a mile long that exuded an aura of disquiet.
Unable to resist such fine stonework the party, except for Sendrina, entered the temple and made their way to the altar. As much as they tried the part could not identify who the temple had been consecrated to, but could tell it was millennia since anyone had been here. Sitting outside Sendrina heard a chilling scream, and rushed to rejoin her friends. It was not a moment too soon as a group of wraiths surrounded them and attacked. They fought well, but were no match for the seasoned adventurers.
Continuing on they finally came to the portal to Sigil, which they sadly needed a key for. Although they did come up with some ingenious methods to find white leather they came up empty handed. With no other choice they set up camp and waited for a passing caravan. Finally in the night one came led by a Sigil merchant, Philip. He was not unsympathetic to the party's plight, and offered to sell the appropriate piece of white leather for a paltry 100gp. Sendrina was in the mood to simply kill him but luckily Saggy and Argos paid so they could enter Sigil without bloodshed.