Fallen

Interlude
From 'The Trials of Arrtyr'

…Arrtyr into the square
as one. Aicauxihl fell to
his mighty hammer. As 
one they…….
…….. final blow.

Only three mortal knights
stood at the end. Arrtyr
blessed each as one of his
chosen. [ELEVATED/EXALTED] they
were charged with his destiny.

….mandate to rebuild the Holy
Orders and carry the light of
Arrtyr through all time.

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A Rocky Start
16th Day of Marpenoth

Dawn.

Upon waking the party departed from Mulmaster heading east towards their destintion, the Shrine to Grumbar. An uneventful journey saw them arrive at the Shrine as the sun reached high into the sky, and they descended into the darkness of the shrine.

Seemingly molded from the living rock, the Grand Chamber at the base of the stair was a wondrous sight. Sixty feet tall, perfectly smooth and with no discernable joint work, the Chamber filled the adventurers with a sense of awe and forbodding. With the only obvious exit the giant steel doors to the South, the party found the key and continued their exploration. Here they encountered the first guardians of the ancient Temple, Dust Mephits, patiently waiting for any interlopers to appear. Although they could blind the adventurers, quick use of fire saw the Mephits destroyed rapidly, barely slowing the party at all.

As if poured and worked by hand, the black spiral stair continued the temples downward aspect. At the base the party found a well lit facility, lit by glowing crystals embedded in the walls and set up to house a large population of some description. In a spherical prison cell they rescued two new members of the group, Severus the Barbarian and Renkai the Warlock. Captured by some unknown cultists some days before and left for dead in their cell. The pair quickly recovered, and joined the other adventurers deeper into the Temple.

Hundreds of feet long and dozens wide, a multi-coloured geode formed the central chamber of Grumbar's Temple. Suspended into the void was a single piece of black granite forming a bridge to the chambers heart. Here a circle of cultists was finishing a summoning ritual, seeking to draw on the power of the Element of Earth. As they finished the ritual the cultists moved to attack the intruders, but were quickly dispatched. Only their leader put up a valiant resistance, delaying them long enough for the summoning to complete and the elemental to emerge.

The Unknown Elemental burst into the Prime and began what it was brought forth to do – destroy enemies of the Cult. Smashing the party it was able to fell two of them before their magical assault was able to break its magical bonds and banish its essence to the Planes. 

Returning to Mulmaster the party was paid well by Canaide, and told to be on the lookout for other Cult activity in the area. The Cloaks fully expected to find evidence of all four Cults of Elemental Evil. Braston was also pleased with their success, finding that they were worthy to continue working for him and revealing his identity as a Paladin of Tyr of the Order of the Knights of Holy Judgement. He now expected them to seek out and liberate a Temple of Tyr.

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The Masters of Mulmaster
15th Day of Marpenoth

Dawn.

Silently the Colarine slipped into Mulmaster harbour, the lighthouse dimming as the first rays of sunlight broke the horizon. After almost a month the six adventurers neared their destination, finally to be free of the confines of the refugee ship. For months the poorer residents on the northern coast of the Moonsea had been fleeing south from some unknown threat. At first Hillsfar had taken them in, and then even Elmwood, but finally all had closed their gates except the City of Danger.

Disembarking should have been uneventful, as a mousey looking human offered the adventurers potential employ by heading to the Ox Pit Tavern. Here is where it became eventful. Bruce quickly realised that Mulmaster was a very human-centric city, seeing almost no other races at the harbour, and even receiving several judging glares. Recognising the need for subtlety Sendrina approached two City Guard on the docks to ask for directions. 

Galan, and his long term partner Batti, had been observing the latest ship load of refugees disembark. This was a duty they had undertaken almost daily since the ships began arriving, and so far had been routine and frankly, a little dull. Galan was approached by a human woman, obviously an adventurer of some type, and asked for directions to the Ox Pit Tavern. Expecting to make a quick gold or two he offered the information for a single gold piece. He barely noticed when a halfling…a halfling!…stepped forward and threatened him by grabbing his crotch. Before Galan could think of another witty comeback a bolt of lightning coursed through his body, and another through Batti. 

Dandrus launched his sleep spell at Argus, desperately trying to defuse the situation. He succeeded in placing the guards, Argus, and Bruce to sleep, allowing the others to carry them to safety as the horns and bootsteps of the Guard grew nearer. Away from the docks Sendrina asked a spice merchant for directions, she happily provided them and said to ask for Travis and his famous ox tail soup.

Morning at the Ox Pit was quiet, but Travis and his waiter Meles provided excellent service and an even better meal. After eating the adventurers were introduced to Brastan, obviously a knight of some type, and he offered them a test. Simply deliver a package to a friend of his across town and then return. Surely nothing could be simpler.

The adventurers discovered first-hand the level of anti-human sentiment in the city. As they crossed a small square a group of locals singled out Bruce, accusing his type of being responsible for war and death. Although Sendrina and Sagluen tried to defuse the situation it was to no avail, the peasants drew their daggers and advanced. It would surely have been a slaughter if not for the intervention of demonic forces. Manes and a Dretch burst forth attacking the adventurers, which even though Sagluen insisted o playing fetch with the Dretch, were defeated reasonably easily.

Argus was able to detect a familiar background magic in the area, seemingly the cause of the demonic invasion, coming from the same house they were delivering the package to. Entering revealed the destroyed remains of an alchemist's lab, with each of the four elements powering a summoning circle. Before they could act another Dretch burst forth, taking Sendrina down before the others finished it off. With some fast thinking they were able to extinguish each element, cutting off the summoning circles power source.

Thinking they had done a great service, the adventurers were surprised to see a collection of City Guard and the Cloaks assembled in the street. They stood accused of illegal use of Arcane Magics, and were instructed to surrender and come peacefully. A few minutes of indecision was ended as a Cloak cast Sleep on the building, leaving all but Dandrus snoozing peacefully on the ground. Although he did consider doing something foolish Dandrus surrendered without further incident, allowing the entire group to be shackled and taken to the Tower of Arcane Might.

Introductions to Canaide, the High Mage of Mulmaster, went as well as good be expected. He threatened execution as punishment for use of magic and especially use of magic against the city guard. But luckily he allowed the party to be placed into the care of Brastan. Brastan was satisfied with their performance delivering the package, confirming it was a test and now he had another task for them. In addition Canaide would expect some service or other from the party, as recompense for their arcane transgressions.

Rather than depart immediately the party chose to spend some time recuperating at the Ox Pit, choosing to depart the following day at dawn.

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Procession of Justice

 

Naarkolyth rose in the distance, her once shining towers and floating motes lay dark and broken. The jewel in the crown of Jhaamdath had been plucked, tarnished, and discarded. Only the residue of evil remained to pick over the bones of a once great empire, and now Sarus had come with his brethren to cleanse that residue.

Gazing across the blasted desert Sarus was certain he felt death coming nearer. His uncertainty was if she was coming for him or another. Weeks pushing against demonic hoards had weakened the Knights of Holy Judgment from a force of thousands to barely a dozen Paladins, and yet they could not cease. This Procession of Justice could not fail, not while Arrtyr walked amongst them, not while the Triad was intact.

Arrtyr himself led the final charge of Archons into the Fortress of the Jhaamda. Demonic hordes and Angelic hosts clashed with a fury unseen in an age, immortal beings willingly sacrificing their divinity in service to a greater power. Beside these fell the corpses of mortal men, the final Knight falling beside Sarus engulfed in sulfurous obliteration. He sighted Arrtyr slaying the final servant of evil, before Death descended to claim her prize.

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